tile_object_list_x get_objects()
void unmark()
Unmark tile.
square_x(integer x, integer y)
tile_x get_tile_at_height(integer z)
string can_remove_all_objects(player_x pl)
array< halt_x > get_halt_list()
way_x get_way(way_types wt)
map_object_x find_object(map_objects)
dir get_way_dirs(waytypes wt)
bool is_marked()
Check if tile is marked.
tile_x get_neighbour(way_types wt, dir d)
array< convoy_x > get_convoys()
dir get_way_dirs_masked(waytypes wt)
integer z
z-coordinate - height
bool has_way(way_types wt)
string remove_object(player_x pl, map_objects type)
tile_x(integer x, integer y, integer z)
halt_x get_player_halt(player_x pl)