array< convoy_x > get_convoy_list()
building_desc_x get_desc()
array< tile_x > get_tile_list()
array< integer > get_transported_goods()
map_object_x(integer x, integer y, integer z, map_objects type)
void append_vehicle(player_x pl, convoy_x cnv, vehicle_desc_x desc)
static string create(coord pos, player_x pl, string text)
string is_removable(player_x)
integer get_passenger_level()
void start_all_convoys(player_x)
bool can_pass(player_x player)
static array< depot_x > get_depot_list(player_x pl, way_types wt)
array< integer > get_convoys_passed()
void start_convoy(player_x, convoy_x)
integer z
z-coordinate - height
bool is_same_building(building_x)
bool is_connected(powerline_x pl)
void set_text(string text)