In AI mode, renaming works only if the object is owned by the script's player.
◆ set_name() [1/6]
void player_x::set_name |
( |
string |
name | ) |
|
Sets name of company.
- Parameters
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◆ set_name() [2/6]
void halt_x::set_name |
( |
string |
| ) |
|
◆ set_name() [3/6]
void city_x::set_name |
( |
string |
| ) |
|
◆ set_name() [4/6]
void line_x::set_name |
( |
string |
| ) |
|
◆ set_name() [5/6]
void convoy_x::set_name |
( |
string |
| ) |
|
◆ set_name() [6/6]
void factory_x::set_name |
( |
string |
| ) |
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◆ set_text()
void label_x::set_text |
( |
string |
text | ) |
|
Set text of marker.
- Parameters
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