array< integer > get_departed()
array< integer > get_waiting()
array< halt_x > get_connections(good_desc_x freight)
integer get_freight_to_dest(good_desc_x freight, coord target)
array< integer > get_convoys()
array< factory_x > get_factory_list()
array< integer > get_noroute()
integer get_capacity(good_desc_x freight)
array< integer > get_happy()
line_list_x get_line_list()
convoy_list_x get_convoy_list()
array< tile_x > get_tile_list()
bool accepts_good(good_desc_x freight_type)
array< integer > get_walked()
integer is_connected(halt_x halt, good_desc_x freight_type)
static halt_x get_halt(coord3d pos, player_x pl)
array< integer > get_arrived()
array< integer > get_unhappy()
integer _cmp(halt_x halt)
integer get_freight_to_halt(good_desc_x freight, halt_x stop)