- i -
- insert()
: simple_heap_x
- is_active()
: player_x
- is_allowed_step()
: way_planner_x
- is_attraction()
: building_desc_x
- is_available()
: obj_desc_time_x
- is_bridge()
: tile_x
- is_choose_sign()
: sign_desc_x
- is_connected()
: halt_x
, powerline_x
- is_coord_valid()
: world
- is_coupling_allowed()
: vehicle_desc_x
- is_crossing()
: way_x
- is_curve()
: dir
- is_deletable()
: field_x
- is_electricity_producer()
: factory_desc_x
- is_electrified()
: way_x
- is_empty()
: simple_heap_x
, tile_x
- is_end_choose_signal()
: sign_desc_x
- is_equal()
: obj_desc_x
- is_future()
: obj_desc_time_x
- is_ground()
: tile_x
- is_headquarter()
: building_x
- is_in_depot()
: convoy_x
- is_interchangeable()
: good_desc_x
- is_loading()
: convoy_x
- is_longblock_signal()
: sign_desc_x
- is_marked()
: map_object_x
, tile_x
- is_monument()
: building_x
- is_one_way()
: sign_desc_x
- is_overhead_line()
: wayobj_desc_x
- is_paused()
: debug
- is_pre_signal()
: sign_desc_x
- is_priority_signal()
: sign_desc_x
- is_private_way()
: sign_desc_x
- is_removable()
: map_object_x
- is_retired()
: obj_desc_time_x
- is_same_building()
: building_x
- is_schedule_editor_open()
: convoy_x
- is_signal()
: sign_desc_x
- is_single()
: dir
- is_straight()
: dir
- is_terminus()
: building_desc_x
- is_threeway()
: dir
- is_townhall()
: building_x
- is_traffic_light()
: sign_desc_x
- is_transformer_connected()
: factory_x
- is_tunnel()
: tile_x
- is_twoway()
: dir
- is_valid()
: city_x
, convoy_x
, factory_x
, halt_x
, ingame_object
, line_x
, map_object_x
, obj_desc_x
, player_x
, square_x
, tile_x
- is_waiting()
: convoy_x
- is_water()
: tile_x
- is_withdrawn()
: convoy_x